AI Insights · Timothy · April 2022
Top 5 Snake Games Performance in El Salvador - Q1 2022
Discover how the top 5 snake games performed in El Salvador during Q1 2022, including insights on weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 snake games in El Salvador saw varying trends in their performance metrics. Here is a closer look at their weekly downloads, revenue, and active users.
Snake.io - Fun Snake .io Games by Kooapps Games had an interesting quarter. Weekly downloads peaked at 8.6K in the week of January 24 and then fluctuated, settling around 4.6K by the end of March. Revenue saw a notable increase in the week of February 21, reaching $11, before dropping to $5 the following week. Active users showed a general upward trend, starting at 12.2K at the end of December and peaking at 24.1K by January 31, before stabilizing around 22.1K towards the end of March.
slither.io from Lowtech Studios also had significant activity. Downloads peaked at 4.6K in late January but then experienced a gradual decline, ending the quarter at around 2.4K. Active users peaked at 29.6K in the same period and saw a slight decline, ending at 22.2K by the end of March. Notably, there was no reported revenue for this period.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES experienced a more stable performance. Downloads remained relatively low, peaking at 2K in mid-January but dropping to around 830 by the end of March. Revenue peaked modestly at $7 in early March. Active users showed a decline from 17.6K in January to approximately 12K by the end of the quarter.
Snake Battle: Worm Snake Game by Rejoy Studio saw a steady increase in downloads, starting at 413 in late December and peaking at 1.8K in the week of March 21. Active users followed a similar trend, growing from 817 at the end of December to 3.5K by the end of March. No revenue data was reported for this app during the quarter.
Snake Troll : Thief master by TAGO Studio, which was released in mid-February, saw a peak in downloads at 4.3K the week of February 21, but this quickly tapered off to 297 by the end of March. Active users mirrored this trend, starting at 721 and peaking at 4.3K, then declining to 1.3K by the end of the quarter. No revenue was reported for this game.
For more detailed insights and data, visit Sensor Tower.